Nuke Studio 13.0v1 Crack Full Version

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Nuke Studio 2021 Mac vary provides cutting-edge toolkits protecting node-based compositing, editorial and ending throughout options that ship unparalleled velocity, performance and collaboration potentialities. Whether or not you’re a single shot compositor or working throughout tasks finish to finish, you will discover all of the instruments you want to get the job completed quick.

NUKE’s highly effective node-based compositing toolset provides you the ability and suppleness to create with confidence. Nuke Studio Mac Crack contains the entire 2D compositing instruments you’d count on, along with a full 3D system, plus instruments for stereoscopic movie and deep compositing constructed proper in. The Foundry Nuke Studio Crack Mac unparalleled flexibility, customisation and collaboration allow you to and your group get the very best high quality outcomes quick. This award-winning toolset is the core that the NUKE vary is constructed on.

The Foundry Nuke Studio MAC Options:

Highest high quality outcomes
Utilized by lots of the finest VFX homes within the trade on the largest blockbuster motion pictures, NUKE makes producing pixel excellent, film-grade outcomes each painless and creatively satisfying.

Full compositing toolkit
NUKE’s superior node-based compositing toolset contains over 200 completely different nodes, plus a real 3D system, deep compositing instruments and help for stereoscopic workflows within the base software.

Velocity and effectivity
Work rapidly and interactively with NUKE’s cutting-edge toolkits, GPU acceleration and fluid workflows. All the pieces you want to get the job completed quick is in-built and able to go.

NUKE’s node graph, resolution-independent processing, and collaborative nature be sure that the scope of labor you’ll be able to deal with with NUKE—each technically and creatively—is unmatched.

Collaborative workflow
Environment friendly, collaborative workflows lie on the coronary heart of the NUKE vary. Whether or not you’re working in a gaggle of artists or operating an results division, NUKE makes teamwork seamless.

Open and customizable
With main working system help, low {hardware} necessities, a Python API and seamless compatibility with different members of the NUKE household, NUKE is an ideal match to your pipeline.

What’s New?


  • BUG ID 158422/199269 – FrameHold: A brand new Set to Present Body button has been added to the Properties panel.
  • BUG ID 421243 – Nuke’s Preferences > Undertaking Defaults > Shade Mangement choices at the moment are the identical as Nuke Studio’s, permitting you to set separate Default Shade Transforms on a file sort foundation.
  • BUG ID 453754 – Particles: The deprecated particleT attribute has been eliminated, leading to a minor efficiency enchancment. particleT was used to find out the age of the particle, however this info will be calculated from the particleStartTime attribute and the present time.
  • BUG ID 457334 – CaraVR: The C_GenerateMap gizmo has been changed by a plug-in for Nuke 13.0. This work contains the addition of a brand new Format management, which lets you set the format of output ppass or stmaps when the node will not be related to a guardian node. When the Supply enter is related to every other node, the format is obtained from the guardian node and the Format management is disabled.

Bug Fixes

  • BUG ID 137121 – Nuke crashed on begin up if the disk cache location set within the Preferences was now not obtainable.
  • BUG ID 328844 – OFX: Inserting a CornerPin node after an OFX plug-in, similar to Mocha Professional, sometimes brought about Nuke to crash.
  • BUG ID 333902 – Monitor Out: The Viewer achieve and gamma controls didn’t have an effect on the monitor show when Viewer GPU acceleration was enabled.
  • BUG ID 349441 – Monitor Out: Switching from Kona3G card Monitor Out to floating window output brought about Nuke to crash.
  • BUG ID 379806 – Python: The Hiero instance file didn’t work as anticipated.
  • BUG ID 401016 – Python: Calling Gizmo.filename() returned the worth of a gizmo’s file knob, fairly than the gizmo’s location on disk.
  • BUG ID 401881 – Home windows solely: Customized shortcuts utilizing Shift and keypad numbers couldn’t be initialized.
  • BUG ID 412043 – Home windows solely: Case mismatches in file paths weren’t dealt with as anticipated.
  • BUG ID 419327 – DNxHD and DNxHR .mov recordsdata didn’t show completely different codec info within the Learn node’s Properties panel.
  • BUG ID 431846 – Shuffle2: Expression linking Enter or Output Layer controls to a channel management in one other node brought about Nuke to crash.
  • BUG ID 431886 – Dragging recordsdata into the Undertaking bin sometimes brought about Nuke Studio and Hiero to grow to be unresponsive.
  • BUG ID 432704 – Shuffle2: Channels and layers that weren’t obtainable had been sometimes displayed within the Properties panel.
  • BUG ID 433153 – UI: The overlay and guides menu was sometimes disabled if it included customized guides.
  • BUG ID 438360 – Documentation: The NDK documentation for Establishing Initiatives and Compilers was old-fashioned.
  • BUG ID 441045 – Learn/Write: DNxHR .mov recordsdata Imported into Nuke had been recognized incorrectly as DNxHD.
  • BUG ID 447701 – macOS solely: 3D Viewer rotation handles had been drawn incorrectly on machines with sure GPUs.
  • BUG ID 447820 – Deep: Viewing a DeepMerge node with deep.entrance and deep.again set to inf values brought about Nuke to crash.
  • BUG ID 448363 – BlinkScript: Creating unsigned variables utilizing uint displayed an error when GPU acceleration was enabled.
  • BUG ID 457741 – Person Knobs: Including a number of Group knobs within the Undertaking Settings properties panel solely created one endGroup knob.
  • BUG ID 459491 – Learn/Write: Studying DNx .mov recordsdata drew the Learn node’s Properties panel incorrectly.
  • BUG ID 461787 – UI: The toolbar on the prime of Nuke’s Viewer was barely bigger in 3D mode than 2D mode.
  • BUG ID 461854 – Learn/Write: Studying legacy mov32 recordsdata utilizing the mov64Reader displayed a persistent error within the timeline Viewer.
  • BUG ID 463633 – Colorspace: Exporting a script with numerous output colorspaces displayed an Invalid LUT chosen error.
  • BUG ID 464353 – Median nodes didn’t produce the proper outcome on the edges of sure photographs.
  • BUG ID 464372 – Python: Nuke can’t load movWriter from an exterior model of Python.
  • BUG ID 464455 – Python: The instance and documentation didn’t work as anticipated.
  • BUG ID 464508 – Rework: Adjusting the dimensions management in a Rework node’s Properties panel with present overscan lively within the Viewer settings brought about Nuke to crash.
  • BUG ID 465012 – Python: was lacking an import of QtCore.QEvent and displayed errors within the console.
  • BUG ID 465045 – Learn/Write: The data bar overlay in Nuke Studio’s Viewer displayed a one body offset for .mov and .mxf recordsdata in comparison with the supply timecode.
  • BUG ID 465303 – Deep: Scripts with DeepRecolor nodes upstream of DeepToImage nodes brought about Nuke to crash.
  • BUG ID 465375 – Tags: Choosing pictures with tags on the timeline was sluggish in comparison with pictures with out tags.
  • BUG ID 467078 – Python: Renaming tags utilizing the setName() operate didn’t work as anticipated.
  • BUG ID 468211 – UI: Dragging widgets between panes sometimes named tabs incorrectly


  • Mac OS X Kodiak, 10.0 (Cheetah), 10.1 (Puma), 10.2 (Jaguar), 10.3 (Panther), 10.4 (Tiger), 10.5 (Leopard), 10.6 (Snow Leopard), 10.7 (Lion)
  • OS X 10.8 (Mountain Lion), 10.9 (Mavericks), 10.10 (Yosemite), 10.11 (El Capitan)
  • macOS 10.12 (Sierra), 10.13 (Excessive Sierra), 10.14 (Mojave), 10.15 (Catalina), 11.0 (Large Sur) and Later Model.
  • Supported {Hardware}: Intel or Apple Chip (M1) or PowerPC Mac.
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